Using Serious Game Techniques to Simulate Emergency Situations
نویسندگان
چکیده
This paper presents a simulation engine we implemented to support an interactive emergency simulation game. We first discuss various issues on building serious (non-entertainment) games involving the simulation of real life situations. The discussion also considers the use of geographical information systems and dynamic modeling techniques. Then, we present the architecture of the simulation engine and discuss the main aspects regarding its application to emergency plans. Finally, we briefly describe a prototype built to validate the proposed architecture and the requirements raised in the discussion. Resumo. Neste trabalho apresentamos um simulador implementado para atender as necessidades de jogos interativos simulando situações de emergência. Inicialmente, apresentamos os problemas inerentes ao desenvolvimento de jogos sérios (sem propósito de entretenimento) que envolvem a simulação de situações do mundo real. A discussão também considera a adoção de sistemas de informação geográfica e de técnicas de modelagem dinâmica. Em seguida, apresentamos a arquitetura de um simulador e discutimos os aspectos principais levantados pela sua aplicação no contexto de planos de emergência. Por fim, descrevemos brevemente um protótipo construído para validar a arquitetura proposta e os requisitos levantados.
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تاریخ انتشار 2008